این رویداد خاتمه یافته است و اطلاعات موجود در این سایت صرفا جنبه آرشیو دارد
Serious Games Prize 2019

:: Conference Tracks


Papers should cover the topics which are related to the field of serious games. The tracks of International SGS2019 are inspired by international related events and the potential topics include:
 

  1. Technology track:
  • Architectures and Algorithms for SGs
  • Artificial intelligence and machine learning for SGs
  • Balancing and Dynamic Difficulty
  • Big data for SGs
  • Computer Graphics & Visual Effects
  • Emotions and Affective Interaction
  • Human-Computer Interaction for SGs
  • Interactive narrative and digital storytelling
  • Interoperability and standards
  • Modeling and simulation
  • Privacy
  • Procedural Content Generation (PCG)
  • Quality assessment for SGs
  • Security & privacy
  • Social computing
  • Technological support for collaborative games
  • User Experience and User Interface (UX, UI)
  • Virtual, Augmented and Mixed Reality (VR, AR, MR)
  • Wearable Technologies
 
  1. Cognitive Science track  :
  • Cognitive processing in SGs
  • SG for Cognitive disorders
  • Cognitive Architecture in SG design and development
  • Neuroscience in SG
 
  1. Pedagogical foundations track:
  • Pedagogical theories in the field of SGs
  • Support for educators and trainers
  • Support higher-order thinking through serious games
 
  1. SGs mechanics and design track:
  • Design of score, rewards, achievements, and related interfaces
  • Mapping pedagogical goals & principles into SGs mechanics
  • Ubiquitous/pervasive gaming
  • Support for educators and trainers
  • Balancing realism, engagement, learning and entertainment
  • Collaboration, cooperation, & participatory design of SGs
 
  1. Application track:
  • Case studies on developing/deploying serious games in application domains such as tourism, advertising (advergames), education, skill learning, healthcare, well-being, prosocial behaviors, and ETC.
  • User studies applying serious games in the above domains, studying effectiveness for learning/training
  • Understanding how, when, with whom, for what to use serious games
  • Verification of learning transfer
  • Study of the long-term impact
  • Assessing personal abilities through serious games
 
  1. Policy-making, Management, & Business track:
  • Policy instruments and measures to empower the SG developers
  • Policies for education & training in kindergartens, schools, and universities in the field of SGs
  • Models for especial serious game accelerators & incubators
  • Serious games market studies
  • Business models for SGs


 

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